U.K. · Tier 7 · Tech Tree
Rooke
Battleship · 3×3 381 mm
Hit points52 600
Top speed31.9 kt
Sea detection (base)13 km
Turning radius950 m

Overview
General characteristics
NationU.K.
ClassBattleship
Tier7
StatusTech Tree
Hit points52 600
Upgrade slots4
Handling
Mobility
Maximum speed31.9 kt
Turning radius950 m
Rudder shift time20.8 s
Battle levels7–9
Visibility
Base concealment
Detectability by sea13 km
Detectability by air10 km
Detectability by submarine10 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×3 381 mm
Total guns9
Caliber381 mm
Range16.5 km
Reload31 s
180° traverse30 s
Maximum dispersion186 m
Rate of fire1.9/min
AP / SAP shell
AP / SAP shell
Name381 mm AP Mk XIIIb
Max damage11 400
Muzzle velocity836 m/s
Shell mass809 kg
HE shell
HE shell
Name381 mm HE Mk VIIIc
Max damage5 350
Muzzle velocity836 m/s
Shell mass879 kg
Fire chance34%
Torpilles
Torpedo armament
Layout4×1 533 mm
Total tubes4
Torpedo533 mm Mk IX*
Range8 km
Speed61 kt
Reload95 s
Maximum damage15 866
Detectability1.3 km
Secondaries
Secondary battery
Secondary range5.6 km
152 mm HE Mk Vdamage 2 150 · reload 12 s · 9% fire
113 mm HE 5crhdamage 1 700 · reload 5 s · 8% fire
AA
Anti-aircraft defense
API AA rating58
20 mm · 20 mm Oerlikon Mk.I on a Mk.IIIA mount16 mounts
40 mm · 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount10 mounts
113 mm · 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount6 mounts
Calculated
Theoretical values
AP broadside alpha102 600
Theoretical AP DPM198 581
HE broadside alpha48 150
Theoretical HE DPM93 194
Theoretical torpedo salvo63 464
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
Battlecruiser designs K2 and K3, presented in 1920, were deemed unsuitable due to their enormous dimensions. Later, the designers presented Project J3—a smaller version of the ship armed with nine 381 mm guns housed in three turrets. Her displacement had been reduced by 10,000 tons. Such a ship could use any dock suitable for Hood and pass through the Suez and Panama Canals.
Technical data imported from Wargaming’s public API and subject to game updates.
