U.K. · Tier 7 · Tech Tree

Rooke

Battleship · 3×3 381 mm

Hit points52 600
Top speed31.9 kt
Sea detection (base)13 km
Turning radius950 m
Rooke — World of Warships
Overview

General characteristics

NationU.K.
ClassBattleship
Tier7
StatusTech Tree
Hit points52 600
Upgrade slots4
Handling

Mobility

Maximum speed31.9 kt
Turning radius950 m
Rudder shift time20.8 s
Battle levels7–9
Visibility

Base concealment

Detectability by sea13 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 381 mm
Total guns9
Caliber381 mm
Range16.5 km
Reload31 s
180° traverse30 s
Maximum dispersion186 m
Rate of fire1.9/min
AP / SAP shell

AP / SAP shell

Name381 mm AP Mk XIIIb
Max damage11 400
Muzzle velocity836 m/s
Shell mass809 kg
HE shell

HE shell

Name381 mm HE Mk VIIIc
Max damage5 350
Muzzle velocity836 m/s
Shell mass879 kg
Fire chance34%
Torpilles

Torpedo armament

Layout4×1 533 mm
Total tubes4
Torpedo533 mm Mk IX*
Range8 km
Speed61 kt
Reload95 s
Maximum damage15 866
Detectability1.3 km
Secondaries

Secondary battery

Secondary range5.6 km
152 mm HE Mk Vdamage 2 150 · reload 12 s · 9% fire
113 mm HE 5crhdamage 1 700 · reload 5 s · 8% fire
AA

Anti-aircraft defense

API AA rating58
20 mm · 20 mm Oerlikon Mk.I on a Mk.IIIA mount16 mounts
40 mm · 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount10 mounts
113 mm · 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount6 mounts
Calculated

Theoretical values

AP broadside alpha102 600
Theoretical AP DPM198 581
HE broadside alpha48 150
Theoretical HE DPM93 194
Theoretical torpedo salvo63 464

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

Battlecruiser designs K2 and K3, presented in 1920, were deemed unsuitable due to their enormous dimensions. Later, the designers presented Project J3—a smaller version of the ship armed with nine 381 mm guns housed in three turrets. Her displacement had been reduced by 10,000 tons. Such a ship could use any dock suitable for Hood and pass through the Suez and Panama Canals.

Technical data imported from Wargaming’s public API and subject to game updates.