Japan · Tier 8 · Premium
Shigure
Destroyer · 2×2 127 mm
Hit points13 100
Top speed34 kt
Sea detection (base)6.5 km
Turning radius590 m

Overview
General characteristics
NationJapan
ClassDestroyer
Tier8
StatusPremium
Hit points13 100
Upgrade slots5
Handling
Mobility
Maximum speed34 kt
Turning radius590 m
Rudder shift time4.4 s
Battle levels8–10
Visibility
Base concealment
Detectability by sea6.5 km
Detectability by air2.8 km
Detectability by submarine2.8 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout2×2 127 mm
Total guns4
Caliber127 mm
Range11.3 km
Reload5 s
180° traverse30 s
Maximum dispersion99 m
Rate of fire10.7/min
AP / SAP shell
AP / SAP shell
Name127 mm AP Type0
Max damage2 150
Muzzle velocity915 m/s
Shell mass23 kg
HE shell
HE shell
Name127 mm HE Type1
Max damage2 150
Muzzle velocity915 m/s
Shell mass23 kg
Fire chance9%
Torpilles
Torpedo armament
Layout2×4 610 mm
Total tubes8
TorpedoType90 mod. 1
Range10 km
Speed62 kt
Reload95 s
Maximum damage17 233
Detectability1.6 km
AA
Anti-aircraft defense
API AA rating34
13 mm · 13 mm/76 Type 93 on a single mount4 mounts
25 mm · 25 mm/60 Type 96 on a single mount15 mounts
25 mm · 25 mm/60 Type 96 on a twin mount1 mounts
25 mm · 25 mm/60 Type 96 on a triple mount3 mounts
ASW
Depth charges
Bombs per drop12
Max damage per bomb4600
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha8 600
Theoretical AP DPM103 200
HE broadside alpha8 600
Theoretical HE DPM103 200
Theoretical torpedo salvo137 864
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
Shigure, one of ten Shiratsuyu-class destroyers built for the Imperial Japanese Navy, had built up a distinguished service record by the time she was sunk by an American submarine in January 1945. During the Pacific War, she earned a reputation for being "lucky" or "unsinkable" after emerging from several battles with no damage and twice surviving as the sole ship of a Japanese force.
Technical data imported from Wargaming’s public API and subject to game updates.
