Japan · Tier 6 · Premium

Shinonome

Destroyer · 3×2 127 mm

Hit points12 900
Top speed35 kt
Sea detection (base)6.8 km
Turning radius640 m
Shinonome — World of Warships
Overview

General characteristics

NationJapan
ClassDestroyer
Tier6
StatusPremium
Hit points12 900
Upgrade slots4
Handling

Mobility

Maximum speed35 kt
Turning radius640 m
Rudder shift time3.2 s
Battle levels6–8
Visibility

Base concealment

Detectability by sea6.8 km
Detectability by air3 km
Detectability by submarine3 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×2 127 mm
Total guns6
Caliber127 mm
Range9 km
Reload9 s
180° traverse30 s
Maximum dispersion82 m
Rate of fire6.7/min
AP / SAP shell

AP / SAP shell

Name127 mm AP Type0
Max damage2 200
Muzzle velocity915 m/s
Shell mass23 kg
HE shell

HE shell

Name127 mm HE Type1
Max damage2 150
Muzzle velocity915 m/s
Shell mass23 kg
Fire chance9%
Torpilles

Torpedo armament

Layout3×3 610 mm
Total tubes9
TorpedoType8
Range8 km
Speed63 kt
Reload73 s
Maximum damage14 600
Detectability1.6 km
AA

Anti-aircraft defense

API AA rating6
13 mm · 13 mm/76 Type 93 on a twin mount1 mounts
ASW

Depth charges

Bombs per drop4
Max damage per bomb4600
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha13 200
Theoretical AP DPM88 000
HE broadside alpha12 900
Theoretical HE DPM86 000
Theoretical torpedo salvo131 400

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

Shinonome, a Fubuki-class destroyer, was laid down in August 1926 and assigned to Destroyer Division 12 in July 1928. During the Sino-Japanese War, she conducted coastal patrols and was involved in the invasion of French Indochina in 1940. During World War II, Shinonome was stationed on Hainan Island, providing cover for the Japanese landings at Kota Bharu in Malaya. Shinonome was sunk in 1941 in the vicinity of Miri, Sarawak, after being struck by two aerial bombs from a Dornier Do 24 Dutch flying boat.

Technical data imported from Wargaming’s public API and subject to game updates.