Japan · Tier 7 · Tech Tree

Shiratsuyu

Destroyer · 1×1 127 mm + 2×2 127 mm

Hit points11 600
Top speed34 kt
Sea detection (base)6.5 km
Turning radius581 m
Shiratsuyu — World of Warships
Overview

General characteristics

NationJapan
ClassDestroyer
Tier7
StatusTech Tree
Hit points11 600
Upgrade slots4
Handling

Mobility

Maximum speed34 kt
Turning radius581 m
Rudder shift time4.4 s
Battle levels7–9
Visibility

Base concealment

Detectability by sea6.5 km
Detectability by air2.8 km
Detectability by submarine2.8 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout1×1 127 mm + 2×2 127 mm
Total guns5
Caliber127 mm
Range10 km
Reload7 s
180° traverse30 s
Maximum dispersion90 m
Rate of fire8/min
AP / SAP shell

AP / SAP shell

Name127 mm AP Type0
Max damage2 200
Muzzle velocity915 m/s
Shell mass23 kg
HE shell

HE shell

Name127 mm HE Type1
Max damage2 150
Muzzle velocity915 m/s
Shell mass23 kg
Fire chance9%
Torpilles

Torpedo armament

Layout2×4 610 mm
Total tubes8
TorpedoType8 mod. 2
Range10 km
Speed59 kt
Reload94 s
Maximum damage16 266
Detectability1.5 km
AA

Anti-aircraft defense

API AA rating11
25 mm · 25 mm/60 Type 96 on a single mount4 mounts
ASW

Depth charges

Bombs per drop8
Max damage per bomb4600
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha11 000
Theoretical AP DPM94 286
HE broadside alpha10 750
Theoretical HE DPM92 143
Theoretical torpedo salvo130 128

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The Shiratsuyu-class destroyers were an upgraded version of the Hatsuharu class. They featured a deeper draft and were equipped with two quadruple-tube torpedo launchers. The lead ship of the class was laid down in November 1933 and entered service in 1936. She escorted convoys in the Western Pacific, as well as participated in the Battle of Midway, the campaigns on the Solomon and Marshall Islands, the First Battle of Guadalcanal, and the Battle of Empress Augusta Bay.

Technical data imported from Wargaming’s public API and subject to game updates.