U.S.S.R. · Tier 10 · Special

Smolensk

Cruiser · 4×4 13 mm

Hit points32 400
Top speed35 kt
Sea detection (base)12.4 km
Turning radius750 m
Smolensk — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassCruiser
Tier10
StatusSpecial
Hit points32 400
Upgrade slots6
Handling

Mobility

Maximum speed35 kt
Turning radius750 m
Rudder shift time8.2 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea12.4 km
Detectability by air7.4 km
Detectability by submarine7.4 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×4 13 mm
Total guns16
Caliber13 mm
Range13.8 km
Reload4 s
180° traverse6 s
Maximum dispersion118 m
Rate of fire13.3/min
AP / SAP shell

AP / SAP shell

NameSAP-42
Max damage2 600
Muzzle velocity950 m/s
Shell mass33 kg
HE shell

HE shell

NameHE-42
Max damage1 800
Muzzle velocity950 m/s
Shell mass33 kg
Fire chance8%
Torpilles

Torpedo armament

Layout2×5 533 mm
Total tubes10
Torpedo53-51
Range8 km
Speed60 kt
Reload131 s
Maximum damage14 400
Detectability1.2 km
AA

Anti-aircraft defense

API AA rating80
25 mm · 25 mm 110-PM on a 4M-120 mount4 mounts
45 mm · 45 mm SM-20-ZIF mount6 mounts
130 mm · 130 mm/58 on a BL-132 mount4 mounts
ASW

Depth charges

Bombs per drop16
Max damage per bomb2400
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha41 600
Theoretical AP DPM624 000
HE broadside alpha28 800
Theoretical HE DPM432 000
Theoretical torpedo salvo144 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

Preliminary light cruiser projects developed in 1950 included a ship armed with four quadruple-gun 130 mm BL-132 mounts. She had the highest artillery firepower per ton of displacement and was considered a promising option to solve the assigned tasks. However, the heavy load on production facilities and the leadership's skepticism about the construction of ships with armaments that were not yet ready for production prevented these plans from coming to fruition.

Technical data imported from Wargaming’s public API and subject to game updates.