Japan · Tier 9 · Premium
Suzuya
Cruiser · 5×3 155 mm
Hit points39 000
Top speed35 kt
Sea detection (base)12.6 km
Turning radius760 m

Overview
General characteristics
NationJapan
ClassCruiser
Tier9
StatusPremium
Hit points39 000
Upgrade slots6
Handling
Mobility
Maximum speed35 kt
Turning radius760 m
Rudder shift time7.1 s
Battle levels9–11
Visibility
Base concealment
Detectability by sea12.6 km
Detectability by air7.2 km
Detectability by submarine7.2 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout5×3 155 mm
Total guns15
Caliber155 mm
Range16.5 km
Reload10 s
180° traverse36 s
Maximum dispersion146 m
Rate of fire6/min
AP / SAP shell
AP / SAP shell
Name155 mm AP/APC Type91
Max damage3 300
Muzzle velocity925 m/s
Shell mass56 kg
HE shell
HE shell
Name155 mm HE Type0
Max damage2 600
Muzzle velocity925 m/s
Shell mass56 kg
Fire chance10%
Torpilles
Torpedo armament
Layout4×3 610 mm
Total tubes12
TorpedoType 93 mod. 1
Range10 km
Speed67 kt
Reload180 s
Maximum damage20 966
Detectability1.7 km
Secondaries
Secondary battery
Secondary range7 km
127 mm HE Type0damage 2 100 · reload 7.5 s · 8% fire
AA
Anti-aircraft defense
API AA rating40
13 mm · 13 mm/76 Type 93 on a twin mount2 mounts
25 mm · 25 mm/60 Type 96 on a twin mount4 mounts
127 mm · 127 mm/40 Type 89 on a Model A1 Mod.1 mount4 mounts
Calculated
Theoretical values
AP broadside alpha49 500
Theoretical AP DPM297 000
HE broadside alpha39 000
Theoretical HE DPM234 000
Theoretical torpedo salvo251 592
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
The third Mogami-class cruiser to be built was part of a unique series initially designed as light cruisers but later converted into heavy cruisers. Commissioned in 1937 and armed with fifteen 155 mm guns, Suzuya participated in several major World War II campaigns, including the Indian Ocean raid and the Battle of Midway. On October 25, 1944, during the Battle off Samar, Suzuya was attacked by U.S. carrier-based aircraft and sunk.
Technical data imported from Wargaming’s public API and subject to game updates.
