Europe · Tier 8 · Premium

Turgut Reis

Battleship · 2×2 419 mm + 1×3 419 mm

Hit points59 200
Top speed31.9 kt
Sea detection (base)14.8 km
Turning radius950 m
Turgut Reis — World of Warships
Overview

General characteristics

NationEurope
ClassBattleship
Tier8
StatusPremium
Hit points59 200
Upgrade slots5
Handling

Mobility

Maximum speed31.9 kt
Turning radius950 m
Rudder shift time14.9 s
Battle levels8–10
Visibility

Base concealment

Detectability by sea14.8 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout2×2 419 mm + 1×3 419 mm
Total guns7
Caliber419 mm
Range18.5 km
Reload32 s
180° traverse30 s
Maximum dispersion203 m
Rate of fire1.9/min
AP / SAP shell

AP / SAP shell

Name419 mm AP Mk II
Max damage13 050
Muzzle velocity747 m/s
Shell mass1157 kg
HE shell

HE shell

Name419 mm HE Mk I
Max damage6 150
Muzzle velocity792 m/s
Shell mass995 kg
Fire chance47%
Torpilles

Torpedo armament

Layout4×1 533 mm
Total tubes4
TorpedoTorped M1944
Range6 km
Speed70 kt
Reload80 s
Maximum damage17 500
Detectability1.5 km
Secondaries

Secondary battery

Secondary range6.6 km
152 mm HE Mk Vdamage 2 150 · reload 12 s · 9% fire
113 mm HE 5crhdamage 1 700 · reload 5 s · 8% fire
AA

Anti-aircraft defense

API AA rating72
20 mm · 20 mm Oerlikon Mk.II on a Mk.V mount32 mounts
40 mm · 40 mm/56 OQF Mk.1/2 on a Mk.IV mount8 mounts
113 mm · 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount4 mounts
Calculated

Theoretical values

AP broadside alpha91 350
Theoretical AP DPM171 281
HE broadside alpha43 050
Theoretical HE DPM80 719
Theoretical torpedo salvo70 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

A hypothetical project for a fast battleship incorporating features of several battlecruiser designs developed by Great Britain in 1920 and 1921. If the design had been realized, the acquisition of such a ship in the late 1930s could have been of interest to the Turkish Republic, which was concerned about the growing naval strength of its neighbors.

Technical data imported from Wargaming’s public API and subject to game updates.