Europe · Tier 8 · Premium
Turgut Reis
Battleship · 2×2 419 mm + 1×3 419 mm
Hit points59 200
Top speed31.9 kt
Sea detection (base)14.8 km
Turning radius950 m

Overview
General characteristics
NationEurope
ClassBattleship
Tier8
StatusPremium
Hit points59 200
Upgrade slots5
Handling
Mobility
Maximum speed31.9 kt
Turning radius950 m
Rudder shift time14.9 s
Battle levels8–10
Visibility
Base concealment
Detectability by sea14.8 km
Detectability by air10 km
Detectability by submarine10 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout2×2 419 mm + 1×3 419 mm
Total guns7
Caliber419 mm
Range18.5 km
Reload32 s
180° traverse30 s
Maximum dispersion203 m
Rate of fire1.9/min
AP / SAP shell
AP / SAP shell
Name419 mm AP Mk II
Max damage13 050
Muzzle velocity747 m/s
Shell mass1157 kg
HE shell
HE shell
Name419 mm HE Mk I
Max damage6 150
Muzzle velocity792 m/s
Shell mass995 kg
Fire chance47%
Torpilles
Torpedo armament
Layout4×1 533 mm
Total tubes4
TorpedoTorped M1944
Range6 km
Speed70 kt
Reload80 s
Maximum damage17 500
Detectability1.5 km
Secondaries
Secondary battery
Secondary range6.6 km
152 mm HE Mk Vdamage 2 150 · reload 12 s · 9% fire
113 mm HE 5crhdamage 1 700 · reload 5 s · 8% fire
AA
Anti-aircraft defense
API AA rating72
20 mm · 20 mm Oerlikon Mk.II on a Mk.V mount32 mounts
40 mm · 40 mm/56 OQF Mk.1/2 on a Mk.IV mount8 mounts
113 mm · 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount4 mounts
Calculated
Theoretical values
AP broadside alpha91 350
Theoretical AP DPM171 281
HE broadside alpha43 050
Theoretical HE DPM80 719
Theoretical torpedo salvo70 000
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
A hypothetical project for a fast battleship incorporating features of several battlecruiser designs developed by Great Britain in 1920 and 1921. If the design had been realized, the acquisition of such a ship in the late 1930s could have been of interest to the Turkish Republic, which was concerned about the growing naval strength of its neighbors.
Technical data imported from Wargaming’s public API and subject to game updates.
