U.S.S.R. · Tier 9 · Tech Tree

Udaloi

Destroyer · 3×2 13 mm

Hit points16 000
Top speed40 kt
Sea detection (base)8.9 km
Turning radius610 m
Udaloi — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassDestroyer
Tier9
StatusTech Tree
Hit points16 000
Upgrade slots6
Handling

Mobility

Maximum speed40 kt
Turning radius610 m
Rudder shift time7.5 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea8.9 km
Detectability by air3.2 km
Detectability by submarine3.2 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×2 13 mm
Total guns6
Caliber13 mm
Range11 km
Reload5 s
180° traverse9 s
Maximum dispersion97 m
Rate of fire12/min
AP / SAP shell

AP / SAP shell

NameSAP-46
Max damage2 600
Muzzle velocity900 m/s
Shell mass34 kg
HE shell

HE shell

NameHE-46
Max damage1 900
Muzzle velocity900 m/s
Shell mass33 kg
Fire chance8%
Torpilles

Torpedo armament

Layout3×3 533 mm
Total tubes9
Torpedo53-49M
Range8 km
Speed66 kt
Reload77 s
Maximum damage14 600
Detectability1.4 km
AA

Anti-aircraft defense

API AA rating48
12 mm · 12.7 mm DShK on a DShKM-2B mount7 mounts
37 mm · 37 mm 66-K mount2 mounts
130 mm · 130 mm/55 on a B-2-U mount3 mounts
ASW

Depth charges

Bombs per drop12
Max damage per bomb2400
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha15 600
Theoretical AP DPM187 200
HE broadside alpha11 400
Theoretical HE DPM136 800
Theoretical torpedo salvo131 400

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The Soviet Navy development program involved building large destroyers with ocean-going capabilities. Having decided to draw on foreign experience, the Soviet Union sent a delegation to the U.S. in 1939. A firm called Gibbs & Cox proposed a destroyer design that was based on the Mahan class, but the U.S. government forbade certain technology to be shared with the U.S.S.R. The firm's proposal laid the foundation for Project 35, under which two vessels should have been laid down in 1941; however, the outbreak of war disrupted the construction process.

Technical data imported from Wargaming’s public API and subject to game updates.