Japan · Tier 2 · Tech Tree
Umikaze
Destroyer · 2×1 12 mm
Hit points8 600
Top speed33 kt
Sea detection (base)5.4 km
Turning radius540 m

Overview
General characteristics
NationJapan
ClassDestroyer
Tier2
StatusTech Tree
Hit points8 600
Upgrade slots1
Handling
Mobility
Maximum speed33 kt
Turning radius540 m
Rudder shift time4 s
Battle levels2–3
Visibility
Base concealment
Detectability by sea5.4 km
Detectability by air2.4 km
Detectability by submarine2.4 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout2×1 12 mm
Total guns2
Caliber12 mm
Range8 km
Reload10 s
180° traverse22.5 s
Maximum dispersion75 m
Rate of fire6/min
HE shell
HE shell
Name120 mm HE Mk3
Max damage1 700
Muzzle velocity660 m/s
Shell mass20 kg
Fire chance7%
Torpilles
Torpedo armament
Layout2×2 457 mm
Total tubes4
TorpedoType42 mod. 1
Range5 km
Speed44 kt
Reload22 s
Maximum damage6 133
Detectability0.7 km
Secondaries
Secondary battery
Secondary range2 km
76 mm HE Mk2damage 1 300 · reload 3.5 s · 5% fire
Calculated
Theoretical values
HE broadside alpha3 400
Theoretical HE DPM20 400
Theoretical torpedo salvo24 532
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
The lessons from the Russo-Japanese War revealed that 300-ton destroyers were not suitable for open sea operations. Japan embarked on a path to create bigger destroyers, beginning with two Umikaze-class warships modeled after British ships of the same type. They were the first warships to be equipped with steam turbines. The lead ship, Umikaze, commissioned in September 1911, saw active duty in World War I and engaged in the pursuit of Admiral Graf Spee's squadron.
Technical data imported from Wargaming’s public API and subject to game updates.
