Europe · Tier 6 · Tech Tree
Västerås
Destroyer · 3×2 12 mm
Hit points11 000
Top speed38 kt
Sea detection (base)6.9 km
Turning radius590 m

Overview
General characteristics
NationEurope
ClassDestroyer
Tier6
StatusTech Tree
Hit points11 000
Upgrade slots4
Handling
Mobility
Maximum speed38 kt
Turning radius590 m
Rudder shift time4.2 s
Battle levels6–8
Visibility
Base concealment
Detectability by sea6.9 km
Detectability by air3 km
Detectability by submarine3 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×2 12 mm
Total guns6
Caliber12 mm
Range9 km
Reload7 s
180° traverse22.5 s
Maximum dispersion82 m
Rate of fire8/min
AP / SAP shell
AP / SAP shell
Name120 mm AP M1936
Max damage2 200
Muzzle velocity900 m/s
Shell mass24 kg
HE shell
HE shell
Name120 mm HE M1936
Max damage1 600
Muzzle velocity900 m/s
Shell mass24 kg
Fire chance7%
Torpilles
Torpedo armament
Layout2×3 533 mm
Total tubes6
TorpedoTorped M1929
Range8 km
Speed65 kt
Reload59 s
Maximum damage6 200
Detectability1.4 km
AA
Anti-aircraft defense
API AA rating30
20 mm · 20 mm/60 Madsen maskinkanon Model 19382 mounts
40 mm · 40 mm/56 Bofors L/60 Model 1936 on a single mount3 mounts
ASW
Depth charges
Bombs per drop12
Max damage per bomb2000
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha13 200
Theoretical AP DPM113 143
HE broadside alpha9 600
Theoretical HE DPM82 286
Theoretical torpedo salvo37 200
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
In 1933 and 1934, the Polish Navy, planning to build a series of new destroyers, held a competition involving European shipbuilders. Kockums, a Swedish shipyard from Malmö, also participated in the competition with its project. The project was based on the Göteborg-class destroyers that had just been laid down and differed from them with a 50% greater displacement and enhanced armament. The prevailing project came from a British firm, resulting in the appearance of the Grom-class destroyers.
Technical data imported from Wargaming’s public API and subject to game updates.
