U.S.A. · Tier 10 · Tech Tree
Vermont
Battleship · 4×3 457 mm
Hit points102 800
Top speed23 kt
Sea detection (base)15.5 km
Turning radius850 m

Overview
General characteristics
NationU.S.A.
ClassBattleship
Tier10
StatusTech Tree
Hit points102 800
Upgrade slots6
Handling
Mobility
Maximum speed23 kt
Turning radius850 m
Rudder shift time19.1 s
Battle levels10–11
Visibility
Base concealment
Detectability by sea15.5 km
Detectability by air10 km
Detectability by submarine10 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×3 457 mm
Total guns12
Caliber457 mm
Range24.5 km
Reload40 s
180° traverse45 s
Maximum dispersion305 m
Rate of fire1.5/min
AP / SAP shell
AP / SAP shell
Name457 mm AP Type B
Max damage15 750
Muzzle velocity732 m/s
Shell mass1746 kg
HE shell
HE shell
Name457 mm HE Type B
Max damage6 450
Muzzle velocity800 m/s
Shell mass1230 kg
Fire chance43%
Secondaries
Secondary battery
Secondary range7.3 km
127 mm HE Mk32damage 1 800 · reload 6 s · 5% fire
AA
Anti-aircraft defense
API AA rating89
20 mm · 20 mm Oerlikon on a Mk.24 mount36 mounts
40 mm · 40 mm/56 Bofors on a Mk.2 mount21 mounts
127 mm · 127 mm/38 Mk.12 on a Mk.32 mount8 mounts
Calculated
Theoretical values
AP broadside alpha189 000
Theoretical AP DPM283 500
HE broadside alpha77 400
Theoretical HE DPM116 100
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
During World War I, in the midst of the dreadnought arms race, designers were given complete carte blanche. Seven battleship designs were proposed with maximum capabilities and performance. There was only one restriction—the battleships had to be able to pass through the Panama Canal. The initial design was more conservative compared to the others. The battleship carried twelve large-caliber guns placed in four turrets, was reasonably fast, and had very strong armor.
Technical data imported from Wargaming’s public API and subject to game updates.
