U.S.A. · Tier 10 · Tech Tree

Worcester

Cruiser · 6×2 152 mm

Hit points45 400
Top speed33 kt
Sea detection (base)12.1 km
Turning radius740 m
Worcester — World of Warships
Overview

General characteristics

NationU.S.A.
ClassCruiser
Tier10
StatusTech Tree
Hit points45 400
Upgrade slots6
Handling

Mobility

Maximum speed33 kt
Turning radius740 m
Rudder shift time8.1 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea12.1 km
Detectability by air8.5 km
Detectability by submarine8.5 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout6×2 152 mm
Total guns12
Caliber152 mm
Range16.7 km
Reload4 s
180° traverse7.2 s
Maximum dispersion148 m
Rate of fire13/min
AP / SAP shell

AP / SAP shell

Name152 mm AP 130 lb Mk35
Max damage3 200
Muzzle velocity762 m/s
Shell mass59 kg
HE shell

HE shell

Name152 mm HE Mk39
Max damage2 200
Muzzle velocity812 m/s
Shell mass48 kg
Fire chance12%
AA

Anti-aircraft defense

API AA rating91
20 mm · 20 mm Oerlikon on a Mk.20 mount12 mounts
76 mm · 76.2 mm/50 Mk.22 on a Mk.34 mount2 mounts
76 mm · 76.2 mm/50 Mk.22 on a Mk.33 mount11 mounts
152 mm · 152 mm/47 DP Mk.16 in a turret6 mounts
Calculated

Theoretical values

AP broadside alpha38 400
Theoretical AP DPM576 000
HE broadside alpha26 400
Theoretical HE DPM396 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

At the beginning of World War II, the U.S. was working on cruisers with an armored deck capable of withstanding aerial bomb attacks. The ship was to have six twin-gun turrets placed at the fore and aft in a super-firing position. It soon became clear that the biggest threat came not from "conventional" bombers but from dive bombers and guided bombs. As a result, the thickness of the armor deck could be reduced. In January 1945, the first ship of the class, USS Worcester, was laid down. Although plans were initially made to construct ten ships, only two of them were actually completed as World War II was drawing to a close.

Technical data imported from Wargaming’s public API and subject to game updates.