Japan · Tier 4 · Premium

Yūbari

Cruiser · 2×2 14 mm

Hit points18 700
Top speed34.5 kt
Sea detection (base)9.6 km
Turning radius560 m
Yūbari — World of Warships
Overview

General characteristics

NationJapan
ClassCruiser
Tier4
StatusPremium
Hit points18 700
Upgrade slots2
Handling

Mobility

Maximum speed34.5 kt
Turning radius560 m
Rudder shift time3.8 s
Battle levels4–5
Visibility

Base concealment

Detectability by sea9.6 km
Detectability by air5.8 km
Detectability by submarine5.8 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout2×2 14 mm
Total guns4
Caliber14 mm
Range12.8 km
Reload6 s
180° traverse24 s
Maximum dispersion121 m
Rate of fire9.2/min
AP / SAP shell

AP / SAP shell

Name140 mm Capped Common Shell
Max damage2 700
Muzzle velocity850 m/s
Shell mass38 kg
HE shell

HE shell

Name140 mm HE Type0
Max damage2 400
Muzzle velocity850 m/s
Shell mass38 kg
Fire chance10%
Torpilles

Torpedo armament

Layout2×2 610 mm
Total tubes4
TorpedoType8
Range6 km
Speed63 kt
Reload49 s
Maximum damage14 600
Detectability1.6 km
Secondaries

Secondary battery

Secondary range4 km
120 mm HE Type0damage 2 000 · reload 6 s · 8% fire
AA

Anti-aircraft defense

API AA rating33
25 mm · 25 mm/60 Type 96 on a single mount8 mounts
25 mm · 25 mm/60 Type 96 on a twin mount4 mounts
25 mm · 25 mm/60 Type 96 on a triple mount3 mounts
120 mm · 120 mm/45 10th Year Type in a Model B turret1 mounts
Calculated

Theoretical values

AP broadside alpha10 800
Theoretical AP DPM108 000
HE broadside alpha9 600
Theoretical HE DPM96 000
Theoretical torpedo salvo58 400

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

An experimental light cruiser based on an idea to create a fast warship carrying the most powerful armament available while having minimum displacement. She was the first in the Imperial Japanese Navy to be equipped with 610 mm torpedo tubes. By the end of her time in service, Yūbari was reinforced with numerous AA guns.

Technical data imported from Wargaming’s public API and subject to game updates.