U.S.A. · Tier 3 · Premium

Charleston

Cruiser · 14×1 152 mm

Hit points29 500
Top speed22 kt
Sea detection (base)10.7 km
Turning radius450 m
Charleston — World of Warships
Overview

General characteristics

NationU.S.A.
ClassCruiser
Tier3
StatusPremium
Hit points29 500
Upgrade slots2
Handling

Mobility

Maximum speed22 kt
Turning radius450 m
Rudder shift time8.5 s
Battle levels3–4
Visibility

Base concealment

Detectability by sea10.7 km
Detectability by air5.1 km
Detectability by submarine5.1 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout14×1 152 mm
Total guns14
Caliber152 mm
Range12.4 km
Reload9 s
180° traverse22.5 s
Maximum dispersion118 m
Rate of fire6.7/min
AP / SAP shell

AP / SAP shell

Name152 mm AP 105 lb
Max damage3 000
Muzzle velocity853 m/s
Shell mass48 kg
HE shell

HE shell

Name152 mm HE 105 lb
Max damage2 100
Muzzle velocity853 m/s
Shell mass48 kg
Fire chance7%
Secondaries

Secondary battery

Secondary range3.2 km
76 mm HEdamage 1 100 · reload 5 s · 4% fire
AA

Anti-aircraft defense

API AA rating10
7 mm · 7.62 mm Hotchkiss8 mounts
Calculated

Theoretical values

AP broadside alpha42 000
Theoretical AP DPM280 000
HE broadside alpha29 400
Theoretical HE DPM196 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

USS Charleston, the third cruiser of the St. Louis class, served in the Far East until 1910. In 1916 and 1917, she operated as a floating base for submarines. During World War I, the ship was engaged in escorting troop convoys and conducting training exercises for reservists. From 1920 to 1923, the ship served as the floating headquarters for the flagship destroyer of the Pacific Squadron. In 1923, the cruiser was stricken off the Navy's register and subsequently sold in 1930. The ship's hull was repurposed for use as a breakwater in British Columbia. In 1961, it was partially sunk and later towed to Kelsey Bay on Vancouver Island, where it continued its role as a breakwater.

Technical data imported from Wargaming’s public API and subject to game updates.