U.S.A. · Tier 8 · Premium

Constellation

Battleship · 4×2 — mm

Hit points63 300
Top speed33.3 kt
Sea detection (base)15.1 km
Turning radius830 m
Constellation — World of Warships
Overview

General characteristics

NationU.S.A.
ClassBattleship
Tier8
StatusPremium
Hit points63 300
Upgrade slots5
Handling

Mobility

Maximum speed33.3 kt
Turning radius830 m
Rudder shift time15.3 s
Battle levels8–10
Visibility

Base concealment

Detectability by sea15.1 km
Detectability by air10 km
Detectability by submarine10 km
Armament

Main battery

Layout4×2 — mm
Total guns8
Caliber406 mm
Range17.4 km
Reload30 s
180° traverse36 s
Maximum dispersion194 m
Rate of fire2/min
AP shell

AP shell

Name406 mm AP Mk5 mod. 1
Max damage13 100
Muzzle velocity701 m/s
Shell mass1 225 kg
HE shell

HE shell

Name406 mm HE/HC Mk13
Max damage5 700
Muzzle velocity803 m/s
Shell mass862 kg
Fire chance36%
Secondaries

Secondary battery

Secondary range6.6 km
127 mm HE Mk32damage 1 800 · reload 6 s
Torpedoes

Torpedoes

Layout2×3 533 mm
Total tubes6
Range9.2 km
Reload98 s
Speed55 kt
Max damage16 633
AA

Anti-aircraft defense

API AA rating83
20 mm · 20 mm Oerlikon on a Mk.4 mount30 mounts
20 mm · 20 mm Oerlikon on a Mk.24 mount16 mounts
40 mm · 40 mm/56 Bofors on a Mk.2 mount12 mounts
127 mm · 127 mm/38 Mk.12 on a Mk.32 mount10 mounts
Calculated

Theoretical values

AP broadside alpha104 800
Theoretical AP DPM209 600
HE broadside alpha45 600
Theoretical HE DPM91 200
Background

About the ship

In 1911, when information about the keel-laying of Japanese ships of the Kongō-class came to light, the leadership of the U.S. Navy realized the need to build a battlecruiser. When the construction process started, the Lexington-class battleships were the largest warships ever built in the United States. Their armament consisted of eight 406 mm/50-caliber guns housed in four twin-gun turrets. USS Constellation was laid down in August 1920. The construction order was canceled three years later following the outcome of the Washington Naval Conference.

Technical data imported from Wargaming’s public API and subject to game updates.