U.S.A. · Tier 10 · Special
Forrest Sherman
Destroyer · 3×1 127 mm
Hit points24 900
Top speed33.9 kt
Sea detection (base)8 km
Turning radius680 m

Overview
General characteristics
NationU.S.A.
ClassDestroyer
Tier10
StatusSpecial
Hit points24 900
Upgrade slots6
Handling
Mobility
Maximum speed33.9 kt
Turning radius680 m
Rudder shift time5.3 s
Battle levels10–11
Visibility
Base concealment
Detectability by sea8 km
Detectability by air3.8 km
Detectability by submarine3.8 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×1 127 mm
Total guns3
Caliber127 mm
Range12.6 km
Reload1 s
180° traverse4.5 s
Maximum dispersion109 m
Rate of fire40/min
HE shell
HE shell
Name127 mm HE Mk.41
Max damage1 800
Muzzle velocity808 m/s
Shell mass32 kg
Fire chance9%
Torpilles
Torpedo armament
Layout4×1 533 mm
Total tubes4
TorpedoMk17
Range16.5 km
Speed66 kt
Reload73 s
Maximum damage17 900
Detectability1.4 km
AA
Anti-aircraft defense
API AA rating58
76 mm · 76.2 mm/50 Mk.22 on a Mk.33 mount2 mounts
127 mm · 127 mm/54 Mk.42 in a turret3 mounts
ASW
Depth charges
Bombs per drop16
Max damage per bomb5100
Available charges2
Reload40 s
Calculated
Theoretical values
HE broadside alpha5 400
Theoretical HE DPM324 000
Theoretical torpedo salvo71 600
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
After the construction of the large and expensive Mitscher class of destroyers, the next series was supposed to be a more economical option. The main focus of the design was on anti-aircraft rather than anti-submarine defenses. The main armament was represented by automatic single mounts with long-barreled 127 mm guns. In the 1950s and 70s, USS Forrest Sherman participated in training exercises and ceremonial operations.
Technical data imported from Wargaming’s public API and subject to game updates.
