Italy · Tier 5 · Premium

Giulio Cesare

Battleship · 2×2 32 mm + 2×3 32 mm

Hit points45 500
Top speed27 kt
Sea detection (base)13.3 km
Turning radius640 m
Giulio Cesare — World of Warships
Overview

General characteristics

NationItaly
ClassBattleship
Tier5
StatusPremium
Hit points45 500
Upgrade slots3
Handling

Mobility

Maximum speed27 kt
Turning radius640 m
Rudder shift time13 s
Battle levels5–7
Visibility

Base concealment

Detectability by sea13.3 km
Detectability by air7.5 km
Detectability by submarine7.5 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout2×2 32 mm + 2×3 32 mm
Total guns10
Caliber32 mm
Range16.4 km
Reload30 s
180° traverse36 s
Maximum dispersion226 m
Rate of fire2/min
AP / SAP shell

AP / SAP shell

Name320 mm proiettili AP
Max damage9 700
Muzzle velocity830 m/s
Shell mass525 kg
HE shell

HE shell

Name320 mm proiettili HE
Max damage4 800
Muzzle velocity830 m/s
Shell mass485 kg
Fire chance35%
Secondaries

Secondary battery

Secondary range4.3 km
120 mm proiettili HEdamage 1 700 · reload 6 s · 7% fire
100 mm proiettili HEdamage 1 500 · reload 6 s · 6% fire
AA

Anti-aircraft defense

API AA rating46
20 mm · 20 mm/65 Breda Model 1935 on a Model 1935 mount8 mounts
37 mm · 37 mm/54 Model 1938 on a Model 1938 mount6 mounts
100 mm · 100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 mounts
Calculated

Theoretical values

AP broadside alpha97 000
Theoretical AP DPM194 000
HE broadside alpha48 000
Theoretical HE DPM96 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

One of the three Conte di Cavour-class battleships was laid down in 1910. After World War I, Giulio Cesare underwent a complete modernization process. After her renovation, she served in World War II in the battle of Punta Stilo, in the hunt for Maltese convoys, and in patrol and escort operations. After the end of the war, she was handed over to the U.S.S.R. for reparations and received the name "Novorossiysk."

Technical data imported from Wargaming’s public API and subject to game updates.