Germany · Tier 8 · Tech Tree

Gustav-Julius Maerker

Destroyer · 5×1 15 mm

Hit points20 400
Top speed36 kt
Sea detection (base)7.8 km
Turning radius760 m
Gustav-Julius Maerker — World of Warships
Overview

General characteristics

NationGermany
ClassDestroyer
Tier8
StatusTech Tree
Hit points20 400
Upgrade slots5
Handling

Mobility

Maximum speed36 kt
Turning radius760 m
Rudder shift time7.6 s
Battle levels8–10
Visibility

Base concealment

Detectability by sea7.8 km
Detectability by air4.4 km
Detectability by submarine4.4 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout5×1 15 mm
Total guns5
Caliber15 mm
Range10.8 km
Reload6 s
180° traverse22.5 s
Maximum dispersion52 m
Rate of fire9.8/min
AP / SAP shell

AP / SAP shell

Name150 mm P.Spr.Gr. Ausf. B
Max damage3 700
Muzzle velocity835 m/s
Shell mass51 kg
HE shell

HE shell

Name150 mm Spr.Gr. Ausf. B
Max damage1 800
Muzzle velocity835 m/s
Shell mass51 kg
Fire chance12%
Torpilles

Torpedo armament

Layout2×2 533 mm + 1×4 533 mm
Total tubes8
TorpedoG7 T1 Ausf.B
Range12 km
Speed50 kt
Reload90 s
Maximum damage16 533
Detectability1.2 km
AA

Anti-aircraft defense

API AA rating33
20 mm · 20 mm/65 C/38 on a twin mount8 mounts
37 mm · 37 mm/83 SK C/30 on a Dopp LC/30 mount4 mounts
ASW

Depth charges

Bombs per drop10
Max damage per bomb2400
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha18 500
Theoretical AP DPM185 000
HE broadside alpha9 000
Theoretical HE DPM90 000
Theoretical torpedo salvo132 264

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The Type 1937 destroyer was designed as a ship with a large action range. These ships were meant to be able to defend or attack convoys in the Atlantic, as well as operate in tropical climates. The 1937J variation was used as the basis for the project. In April 1938, however, the design works were discontinued since combining the required combat power, range, speed, and reliability in one hull turned out to be an impossible endeavor.

Technical data imported from Wargaming’s public API and subject to game updates.