Netherlands · Tier 6 · Tech Tree

Kijkduin

Cruiser · 4×2 152 mm

Hit points28 000
Top speed33 kt
Sea detection (base)11.5 km
Turning radius720 m
Kijkduin — World of Warships
Overview

General characteristics

NationNetherlands
ClassCruiser
Tier6
StatusTech Tree
Hit points28 000
Upgrade slots4
Handling

Mobility

Maximum speed33 kt
Turning radius720 m
Rudder shift time12.5 s
Battle levels6–8
Visibility

Base concealment

Detectability by sea11.5 km
Detectability by air6 km
Detectability by submarine6 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×2 152 mm
Total guns8
Caliber152 mm
Range13.2 km
Reload8 s
180° traverse22.5 s
Maximum dispersion124 m
Rate of fire7.1/min
AP / SAP shell

AP / SAP shell

Name152 mm AP Pantsergranaat
Max damage3 000
Muzzle velocity900 m/s
Shell mass47 kg
HE shell

HE shell

Name152 mm HE Brisantgranaat
Max damage2 200
Muzzle velocity900 m/s
Shell mass46 kg
Fire chance11%
AA

Anti-aircraft defense

API AA rating63
40 mm · 40 mm/56 Bofors on a Mk.3 mount6 mounts
40 mm · 40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount6 mounts
40 mm · 40 mm/56 Bofors on an RP Mk.I mount2 mounts
ASW

Depth charges

Bombs per drop8
Max damage per bomb2000
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha24 000
Theoretical AP DPM180 000
HE broadside alpha17 600
Theoretical HE DPM132 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

In 1935, the government of the Netherlands approved the decision to build "superlight" cruisers. De Ruyter was used as a prototype for them. The first ship of the two was named Kijkduin and was laid down in 1939. It was initially planned to arm the cruisers with eight guns distributed among four turrets, but the composition of the armament was later reconsidered. World War II and the occupation of the Netherlands slowed down the construction—it meant that the new cruisers were completed under an extensively modified project and didn't enter service until the 1950s.

Technical data imported from Wargaming’s public API and subject to game updates.