Japan · Tier 6 · Premium
Mutsu
Battleship · 4×2 41 mm
Hit points58 400
Top speed26.5 kt
Sea detection (base)16.4 km
Turning radius750 m

Overview
General characteristics
NationJapan
ClassBattleship
Tier6
StatusPremium
Hit points58 400
Upgrade slots4
Handling
Mobility
Maximum speed26.5 kt
Turning radius750 m
Rudder shift time13.7 s
Battle levels6–8
Visibility
Base concealment
Detectability by sea16.4 km
Detectability by air10 km
Detectability by submarine10 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×2 41 mm
Total guns8
Caliber41 mm
Range20.4 km
Reload30 s
180° traverse47.4 s
Maximum dispersion230 m
Rate of fire2/min
AP / SAP shell
AP / SAP shell
Name410 mm AP/APC Type88
Max damage12 400
Muzzle velocity790 m/s
Shell mass1000 kg
HE shell
HE shell
Name410 mm HE Type0
Max damage6 500
Muzzle velocity805 m/s
Shell mass939 kg
Fire chance30%
Torpilles
Torpedo armament
Layout4×1 533 mm
Total tubes4
Torpedo533 mm Type6
Range7 km
Speed57 kt
Reload21 s
Maximum damage10 833
Detectability1.2 km
Secondaries
Secondary battery
Secondary range5 km
140 mm HE Type0damage 2 400 · reload 8 s · 10% fire
127 mm HE Type0damage 2 100 · reload 5 s · 8% fire
AA
Anti-aircraft defense
API AA rating37
7 mm · 7.7 mm/80 Type 92 on a single mount3 mounts
40 mm · 40 mm/62 "HI" Type 91 on a twin mount2 mounts
127 mm · 127 mm/40 Type 89 on a Model A1 mount4 mounts
Calculated
Theoretical values
AP broadside alpha99 200
Theoretical AP DPM198 400
HE broadside alpha52 000
Theoretical HE DPM104 000
Theoretical torpedo salvo43 332
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
Mutsu, the second Nagato-class battleship, entered service when the Washington Naval Conference was already in full swing. The ship took part in World War II: She covered the Pearl Harbor attack and participated in the Battles of Midway and the Solomon Islands. On June 8, 1943, Mutsu sank in Hashirajima port as a result of an explosion in her third turret magazines.
Technical data imported from Wargaming’s public API and subject to game updates.
