Japan · Tier 11 · Supership

Satsuma

Battleship · 4×2 51 mm

Hit points119 200
Top speed27 kt
Sea detection (base)18 km
Turning radius1020 m
Satsuma — World of Warships
Overview

General characteristics

NationJapan
ClassBattleship
Tier11
StatusSupership
Hit points119 200
Upgrade slots6
Handling

Mobility

Maximum speed27 kt
Turning radius1020 m
Rudder shift time22.4 s
Battle levels11–11
Visibility

Base concealment

Detectability by sea18 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×2 51 mm
Total guns8
Caliber51 mm
Range27 km
Reload35 s
180° traverse60 s
Maximum dispersion278 m
Rate of fire1.7/min
AP / SAP shell

AP / SAP shell

Name510 mm AP Type 98
Max damage19 400
Muzzle velocity765 m/s
Shell mass2620 kg
HE shell

HE shell

Name510 mm HE Type 98
Max damage8 100
Muzzle velocity765 m/s
Shell mass2620 kg
Fire chance40%
Secondaries

Secondary battery

Secondary range7.3 km
203 mm HE Type0damage 3 300 · reload 12 s · 17% fire
100 mm HE Type 98damage 1 700 · reload 7 s · 6% fire
AA

Anti-aircraft defense

API AA rating82
25 mm · 25 mm/60 Type 96 on a triple mount30 mounts
40 mm · 40 mm/60 Type 5 on a twin mount20 mounts
100 mm · 100 mm/65 Type 97 on a twin mount14 mounts
Calculated

Theoretical values

AP broadside alpha155 200
Theoretical AP DPM266 057
HE broadside alpha64 800
Theoretical HE DPM111 086

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The plans for the Yamato-class battleships included the construction of eight ships before 1950. In early 1941, the program was adjusted: Using the intelligence data on the construction of capital ships in the U.S., the Imperial Japanese Navy General Staff gave the order to build more battleships, some of which were to be based on an improved project with 510 mm main guns.

Technical data imported from Wargaming’s public API and subject to game updates.