Japan · Tier 11 · Supership
Yamagiri
Destroyer · 3×2 127 mm
Hit points22 200
Top speed39.5 kt
Sea detection (base)6.9 km
Turning radius800 m

Overview
General characteristics
NationJapan
ClassDestroyer
Tier11
StatusSupership
Hit points22 200
Upgrade slots6
Handling
Mobility
Maximum speed39.5 kt
Turning radius800 m
Rudder shift time4.8 s
Battle levels11–11
Visibility
Base concealment
Detectability by sea6.9 km
Detectability by air3.9 km
Detectability by submarine3.9 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×2 127 mm
Total guns6
Caliber127 mm
Range12.1 km
Reload4 s
180° traverse10 s
Maximum dispersion105 m
Rate of fire13.3/min
AP / SAP shell
AP / SAP shell
Name127 mm AP Type0
Max damage2 200
Muzzle velocity915 m/s
Shell mass23 kg
HE shell
HE shell
Name127 mm HE Type1
Max damage2 150
Muzzle velocity915 m/s
Shell mass23 kg
Fire chance9%
Torpilles
Torpedo armament
Layout3×6 610 mm
Total tubes18
TorpedoType 93 mod. 3
Range12 km
Speed67 kt
Reload155 s
Maximum damage23 766
Detectability1.7 km
AA
Anti-aircraft defense
API AA rating54
25 mm · 25 mm/60 Type 96 on a single mount6 mounts
40 mm · 40 mm/60 Type 5 on a twin mount5 mounts
127 mm · 127 mm/50 Type 5 on a twin mount3 mounts
ASW
Depth charges
Bombs per drop20
Max damage per bomb4600
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha13 200
Theoretical AP DPM198 000
HE broadside alpha12 900
Theoretical HE DPM193 500
Theoretical torpedo salvo427 788
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
The initial project of the Shimakaze-class destroyers involved the use of sextuple- or septuple-tube torpedo launchers to create a total side salvo of 18 to 21 torpedoes. However, due to the excessive total weight of the torpedo launchers and quick-reload systems, the project had to be abandoned.
Technical data imported from Wargaming’s public API and subject to game updates.
