Ships

WoWS Baltimore guide: build, Radar, and gameplay

Build, positioning, ammunition, Radar, upgrades, and Commander skills for Baltimore.

Key takeaway

Baltimore is a Tier VIII cruiser for players who know the basics. Concealment, 10 km Radar, improved-angle AP, Repair Party, and high shell arcs support island play and area control.

01

Why Baltimore is a great school, but not a day-one ship

Baltimore is a Tier VIII U.S. heavy cruiser. It faces Radar ships, battleships, submarines, and opponents who punish broadside. Learn the basics of cruiser play first.

Its nine 203 mm guns, improved ricochet-angle AP, 10 km Radar, concealment, Repair Party, and armor teach positioning and target selection.

Official Baltimore characteristics ↗

02

Strengths and weaknesses

Current official data lists 3×3 203 mm guns, 10-second reload, 15.83 km upgraded range, and AP beginning ricochet at 60 degrees.

The AP expands opportunities without ignoring armor.

StrengthsWeaknesses
Heavy AP with improved anglesModest speed and repositioning
10 km radar for 25 seconds baseLimited range and slow shells
Strong concealmentNo torpedoes
Repair Party and hydro/DFAA choiceBroadside is heavily punished
High arcs work behind islandsHard to hit fast targets at range
03

Role: control an area and punish mistakes

Baltimore is neither a fast kiter nor torpedo brawler. Occupy a position near a cap or important route, protected by an island or hull angle, then threaten destroyers and cruisers.

Do not radar merely because a cap is contested; ensure guns are ready.

Baltimore cruiser illustration
Baltimore cruiser illustration
  • Position 8–12 km from a key area.
  • Keep a reverse exit.
  • Avoid crossfire on your broadside.
  • Announce radar before activation.
04

Opening positioning

Choose an island protecting your broadside while leaving fire into the cap. Bow in or use a narrow angle and preserve room to reverse.

Do not glue the ship to the island; leave acceleration and turning space.

  • Do not be first spotted in open water.
  • Identify crossfiring battleships.
  • Track enemy radars and friendly destroyer.
  • Wait for initial spotting.
05

AP or HE

Current 203 mm HE penetrates 34 mm and has 14% fire chance. It is reliable against angled targets, destroyers, and superstructures.

AP is the signature: use it against cruiser broadsides, battleship upper belts, and mildly angled targets. Shells are heavy but slow.

  • HE on destroyers and sharply angled targets.
  • AP on cruiser broadsides.
  • AP on battleship upper belts at medium range.
  • Preload or use Gun Feeder.
06

Radar, hydro, DFAA, and Repair Party

Current radar reaches 10 km for 25 seconds base with three charges.

Choose Hydro for closed areas and torpedoes, or DFAA when carrier pressure justifies it. Repair Party helps recover damage, not repeated broadside errors.

Consumables and statistics ↗

07

Recommended upgrades

Steering Gears is an alternative for more open-water play; Propulsion fits Baltimore's natural island style.

SlotChoiceReason
1Main Armaments Modification 1Protects guns
2Engine Room Protection or Radar Mod 1Reliability or radar specialization
3Aiming Systems Modification 1General accuracy
4Propulsion Modification 1Island acceleration and reversing
5Concealment System Modification 1Range control and radar synergy
08

Commander skills: 10–14 point core

Build survival, concealment, and consumable availability first. A coherent core includes Gun Feeder, Priority Target, Adrenaline Rush, Superintendent, and Concealment Expert.

Heavy AP Shells, Consumables Enhancements, and Top Grade Gunner are later options.

  • 10 points: Gun Feeder, Priority Target, Superintendent, Concealment Expert.
  • Add Adrenaline Rush.
  • Heavy AP for signature damage.
  • Consumables Enhancements for utility.
  • Avoid full AA specialization unless consistently needed.

Current cruiser skill list ↗

09

Mid and late game

Once battleships lose HP and destroyers are located, leave the island and use concealment to create a new angle.

Late-game radar and AP become extremely valuable. Save one radar charge while an enemy destroyer survives.

Detailed Baltimore cruiser render
Detailed Baltimore cruiser render
10

Common mistakes

  • Parking too close to the cap with no exit.
  • Radaring without allied guns ready.
  • Staying on HE against a broadside cruiser.
  • Exposing the hull for the rear turret.
  • Fighting fast targets at maximum range.
  • Assuming the bow is immune to large calibers.

Related guides

WoWS beginner guide: how to start
Getting started

WoWS beginner guide: how to start

Settings, first lines, resources, and progression.

Read guide →