Display more information, not more decoration: full alternative interface, HP, shell flight time, detection circles, last known positions, larger minimap, and reduced visual clutter.
Full alternative interface
Ship names, HP, and distance identify weak targets, priority threats, and ships outside range.
Use the full mode and verify it after major updates.
- Ship names and HP.
- Shell flight time.
- Useful consumable status.
- Targeting counter when available.
Minimap: size, transparency, and circles
The minimap is your main instrument. Enlarge it until names and islands are readable in peripheral vision.
Enable firing range, sea and air detectability, radar/hydro circles, and last known positions.

- Adjust transparency only when needed.
- Use + and – in battle.
- Check caps and missing ships every reload.
Crosshair: start simple
A complex crosshair does not fix bad speed reading. Start with a readable static one and shell flight time.
Change only when you know which error the new crosshair solves.
Graphics: silhouettes and impacts first
Beautiful water is useless when spray hides hulls. Reduce extra effects when visibility or performance suffers.
Stable frame rate matters more than ultra settings during heavy fights.
Audio carries information
Torpedo, detection, fire, and lock alerts are signals. Balance music and effects so they remain audible.
Use audio cues together with the minimap.
Save your setup
Capture settings pages and minimap configuration for reinstalls or long breaks.
Test one change for five battles before changing another.




